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Directional audio coding (DirAC) is a frequency-band processing method for spatial audio based on psychophysical assumptions and on energetic analysis of sound field. The applications of DirAC in spatial sound synthesis for virtual worlds are presented in this paper. The techniques are independent of the sound reproduction method, which can be any loudspeaker setup or headphones. It is shown, that DirAC can be used to position, and to control the extent of virtual sound sources, and also to generate reverberation efficiently in virtual worlds.
Author (s): Pulkki, Ville;
Laitinen, Mikko-Ville;
Erkut, Cumhur;
Affiliation:
Helsinki University of Technology, Espoo, Finland
(See document for exact affiliation information.)
Publication Date:
2009-02-06
Session subject:
Audio for Games
DOI:
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Pulkki, Ville; Laitinen, Mikko-Ville; Erkut, Cumhur; 2009; Efficient Spatial Sound Synthesis for Virtual Worlds [PDF]; Helsinki University of Technology, Espoo, Finland; Paper 21; Available from: https://aes.org/publications/elibrary-page/?id=15175
Pulkki, Ville; Laitinen, Mikko-Ville; Erkut, Cumhur; Efficient Spatial Sound Synthesis for Virtual Worlds [PDF]; Helsinki University of Technology, Espoo, Finland; Paper 21; 2009 Available: https://aes.org/publications/elibrary-page/?id=15175
@inproceedings{Pulkki2009efficient,
title={{Efficient Spatial Sound Synthesis for Virtual Worlds}},
author={Pulkki, Ville and Laitinen, Mikko-Ville and Erkut, Cumhur},
year={2009},
month={feb},
booktitle={Journal of the Audio Engineering Society},
publisher={Paper 21; AES Conference: 35th International Conference: Audio for Games; February 2009},
number={21},
organization={AES},
}
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