V. Pulkki, M.-V. Laitinen, and C. Erkut, “Efficient Spatial Sound Synthesis for Virtual Worlds,” in Proc. AES Conference: 35th International Conference: Audio for Games, Feb. 2009, Paper 21. [Online]. Available: https://aes.org/publications/elibrary-page/?id=15175
Pulkki V, Laitinen MV, Erkut C. Efficient Spatial Sound Synthesis for Virtual Worlds. In: AES Conference: 35th International Conference: Audio for Games. Audio Engineering Society; 2009. Paper 21. Available from: https://aes.org/publications/elibrary-page/?id=15175
@inproceedings{Pulkki2009_15175,
author = {Pulkki, Ville and Laitinen, Mikko-Ville and Erkut, Cumhur},
title = {{Efficient Spatial Sound Synthesis for Virtual Worlds}},
booktitle = {AES Conference: 35th International Conference: Audio for Games},
note = {Paper 21},
year = {2009},
month = feb,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=15175}
}
TY - CPAPER
TI - Efficient Spatial Sound Synthesis for Virtual Worlds
AU - Pulkki, Ville
AU - Laitinen, Mikko-Ville
AU - Erkut, Cumhur
T2 - AES Conference: 35th International Conference: Audio for Games
M1 - Paper 21
PY - 2009
DA - 2009/02/06
UR - https://aes.org/publications/elibrary-page/?id=15175
PB - Audio Engineering Society
LA - en
AB - Directional audio coding (DirAC) is a frequency-band processing method for spatial audio based on psychophysical assumptions and on energetic analysis of sound field. The applications of DirAC in spatial sound synthesis for virtual worlds are presented in this paper. The techniques are independent of the sound reproduction method, which can be any loudspeaker setup or headphones. It is shown, that DirAC can be used to position, and to control the extent of virtual sound sources, and also to generate reverberation efficiently in virtual worlds.
ER -