D. Menzies, “Phya and VFoley, Physically Motivated Audio for Virtual Environments,” in Proc. AES Conference: 35th International Conference: Audio for Games, Feb. 2009, Paper 17. [Online]. Available: https://aes.org/publications/elibrary-page/?id=15171
Menzies D. Phya and VFoley, Physically Motivated Audio for Virtual Environments. In: AES Conference: 35th International Conference: Audio for Games. Audio Engineering Society; 2009. Paper 17. Available from: https://aes.org/publications/elibrary-page/?id=15171
@inproceedings{Menzies2009_15171,
author = {Menzies, Dylan},
title = {{Phya and VFoley, Physically Motivated Audio for Virtual Environments}},
booktitle = {AES Conference: 35th International Conference: Audio for Games},
note = {Paper 17},
year = {2009},
month = feb,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=15171}
}
TY - CPAPER
TI - Phya and VFoley, Physically Motivated Audio for Virtual Environments
AU - Menzies, Dylan
T2 - AES Conference: 35th International Conference: Audio for Games
M1 - Paper 17
PY - 2009
DA - 2009/02/06
UR - https://aes.org/publications/elibrary-page/?id=15171
PB - Audio Engineering Society
LA - en
AB - Phya is an open source C++ library that facilitates physically motivated audio in virtual environments. A review is presented and recent developments in the context of game audio, including the launch of VFoley, a project using Phya as the basis for a fully fledged virtual sound design environment. This will enable sound designers to rapidly produce rich Foley content from within a virtual environment, and author enhanced objects for use by Phya enabled applications.
ER -