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Conference Paper

Approaches to Creating Real-Time Adaptive Music in Interactive Entertainment: A Musical Perspective

Authors: McAlpine, Kenneth B.; Bett, Matthew; Scanlan, James

AES Conference: 35th International Conference: Audio for Games · Paper 14 · February 2009

Abstract

In this paper, we discuss the different roles that music plays in an interactive entertainment title, suggesting both creative and procedural approaches to its creation and execution, and in particular, highlighting the importance of procedural music engines to support creative activity. We suggest further the role that algorithmic and procedural generation routines may have in creating music for interactive entertainment titles in the future and the role that human composers might play in the next-generation game soundtrack.

Details

Published in
AES Conference: 35th International Conference: Audio for Games
Paper number
14
Publication date
February 6, 2009
Session subject
Audio for Games: Game Music Systems
Affiliation
University of Abertay Dundee, Dundee, UK (See document for exact affiliation information.)
Type
Conference Paper