N. Böttcher and S. Serafin, “Design and Evaluation of Physically Inspired Models of Sound Effects in Computer Games,” in Proc. AES Conference: 35th International Conference: Audio for Games, Feb. 2009, Paper 13. [Online]. Available: https://aes.org/publications/elibrary-page/?id=15167
Böttcher N, Serafin S. Design and Evaluation of Physically Inspired Models of Sound Effects in Computer Games. In: AES Conference: 35th International Conference: Audio for Games. Audio Engineering Society; 2009. Paper 13. Available from: https://aes.org/publications/elibrary-page/?id=15167
@inproceedings{Bottcher2009_15167,
author = {Böttcher, Niels and Serafin, Stefania},
title = {{Design and Evaluation of Physically Inspired Models of Sound Effects in Computer Games}},
booktitle = {AES Conference: 35th International Conference: Audio for Games},
note = {Paper 13},
year = {2009},
month = feb,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=15167}
}
TY - CPAPER
TI - Design and Evaluation of Physically Inspired Models of Sound Effects in Computer Games
AU - Böttcher, Niels
AU - Serafin, Stefania
T2 - AES Conference: 35th International Conference: Audio for Games
M1 - Paper 13
PY - 2009
DA - 2009/02/06
UR - https://aes.org/publications/elibrary-page/?id=15167
PB - Audio Engineering Society
LA - en
AB - A simple audio only game was designed in order to test the possibilities of different interactive sound synthesis techniques simulating aerodynamic sword-like sounds. The Wii remote was used as the controller for generating the sound and this device was connected to the Max/MSP sound synthesis engine. In order to gain a user centered perspective on the potential of the diverse synthesis techniques, in terms of sound quality, interactivity and entertainment value, several techniques to synthesize real time interactive sword-like sounds were implemented. In this test a sample based model was compared to physically inspired modal synthesis, purely perceptually modeled subtractive synthesis and granular synthesis.
ER -