A. Ando and K. Hamasaki, “Sound Intensity-Based Three-Dimensional Panning,” in Proc. AES Convention 126, May 2009, Paper 7675. [Online]. Available: https://aes.org/publications/elibrary-page/?id=14871
Ando A, Hamasaki K. Sound Intensity-Based Three-Dimensional Panning. In: AES Convention 126. Audio Engineering Society; 2009. Paper 7675. Available from: https://aes.org/publications/elibrary-page/?id=14871
@inproceedings{Ando2009_14871,
author = {Ando, Akio and Hamasaki, Kimio},
title = {{Sound Intensity-Based Three-Dimensional Panning}},
booktitle = {AES Convention 126},
note = {Paper 7675},
year = {2009},
month = may,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=14871}
}
TY - CPAPER
TI - Sound Intensity-Based Three-Dimensional Panning
AU - Ando, Akio
AU - Hamasaki, Kimio
T2 - AES Convention 126
M1 - Paper 7675
PY - 2009
DA - 2009/05/06
UR - https://aes.org/publications/elibrary-page/?id=14871
PB - Audio Engineering Society
LA - en
AB - Three-dimensional (3D) panning equipment is essential for the production of 3D audio content. We have already proposed an algorithm to enable such panning. It generates the input signal to be fed into multi-channel loudspeakers so as to realize the same physical properties of sound at the receiving point as those created by a single loudspeaker model of the virtual source. A sound pressure vector is used as the physical property. This paper proposes a new method that uses sound intensity instead of the sound pressure vector and shows that both conventional “vector base amplitude panning�and our previous method come very close to achieving coincidence of sound intensity. A new panning method using four loudspeakers is also proposed.
ER -