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Convention Paper

Viable Distribution of Multi-Channel Audio-Over-IP for Live and Interactive “Voice Talent”-Based Gaming Using High-Quality, Low-Latency Audio Codec Technology

Authors: Massey, Gregory

AES Convention 126 · Paper 7656 · May 2009

Abstract

The delivery of multi-channel audio – from mono to surround sound – in real-time over public IP networks for the purpose of interactive crowd-participant gaming presents a significant design engineering challenge to games developers, console manufacturers, ISPs and CDNs. Leveraging expertise gained in professional broadcasting and recording studio post-production, APT has developed a robust and scalable audio codec technology that meshes with popular gaming systems to realize low-latency distribution of high-quality audio for immersive, instantaneous audio experiences in massively multi-player online games involving interactive audience responses to vocal/singing talent.

Details

Published in
AES Convention 126
AES Convention
126
Paper number
7656
Publication date
May 6, 2009
Session subject
Audio for Games and Interactive Media
Affiliation
APT Ltd., Belfast, Northern Ireland, UK (See document for exact affiliation information.)
Type
Convention Paper