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The two-channel matrix surround format is widely used for connecting the audio output of a video gaming system to a home theater receiver for multichannel surround reproduction. This paper describes the principles of a computationally-efficient interactive audio spatialization engine for this application. Positional cues including 3-D elevation are encoded for each individual sound source by frequency-independent inter-channel phase and amplitude differences, rather than HRTF cues. A matrix surround decoder based on frequency-domain Spatial Audio Scene Coding (SASC) is able to faithfully reproduce both ambient reverberation and positional cues over headphones or arbitrary multi-channel loudspeaker reproduction formats, while preserving source separation despite the intermediate encoding over only two channels.
Author (s): Jot, Jean-Marc;
Affiliation:
Creative Advanced Technology Center
(See document for exact affiliation information.)
AES Convention: 125
Paper Number:7552
Publication Date:
2008-10-06
Session subject:
Multichannel Sound Reproduction
DOI:
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Jot, Jean-Marc; 2008; Two-Channel Matrix Surround Encoding for Flexible Interactive 3-D Audio Reproduction [PDF]; Creative Advanced Technology Center; Paper 7552; Available from: https://aes.org/publications/elibrary-page/?id=14704
Jot, Jean-Marc; Two-Channel Matrix Surround Encoding for Flexible Interactive 3-D Audio Reproduction [PDF]; Creative Advanced Technology Center; Paper 7552; 2008 Available: https://aes.org/publications/elibrary-page/?id=14704
@inproceedings{Jot2008two-channel,
title={{Two-Channel Matrix Surround Encoding for Flexible Interactive 3-D Audio Reproduction}},
author={Jot, Jean-Marc},
year={2008},
month={oct},
booktitle={Journal of the Audio Engineering Society},
publisher={Paper 7552; AES Convention 125; October 2008},
number={7552},
organization={AES},
}
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