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Convention Paper

Two-Channel Matrix Surround Encoding for Flexible Interactive 3-D Audio Reproduction

Authors: Jot, Jean-Marc

AES Convention 125 · Paper 7552 · October 2008

Abstract

The two-channel matrix surround format is widely used for connecting the audio output of a video gaming system to a home theater receiver for multichannel surround reproduction. This paper describes the principles of a computationally-efficient interactive audio spatialization engine for this application. Positional cues including 3-D elevation are encoded for each individual sound source by frequency-independent inter-channel phase and amplitude differences, rather than HRTF cues. A matrix surround decoder based on frequency-domain Spatial Audio Scene Coding (SASC) is able to faithfully reproduce both ambient reverberation and positional cues over headphones or arbitrary multi-channel loudspeaker reproduction formats, while preserving source separation despite the intermediate encoding over only two channels.

Details

Published in
AES Convention 125
AES Convention
125
Paper number
7552
Publication date
October 6, 2008
Session subject
Multichannel Sound Reproduction
Affiliation
Creative Advanced Technology Center (See document for exact affiliation information.)
Type
Convention Paper