C. Verron, M. Aramaki, R. Kronland-Martinet, and G. Pallone, “Spatialized Additive Synthesis of Environmental Sounds,” in Proc. AES Convention 125, Oct. 2008, Paper 7509. [Online]. Available: https://aes.org/publications/elibrary-page/?id=14661
Verron C, Aramaki M, Kronland-Martinet R, Pallone G. Spatialized Additive Synthesis of Environmental Sounds. In: AES Convention 125. Audio Engineering Society; 2008. Paper 7509. Available from: https://aes.org/publications/elibrary-page/?id=14661
@inproceedings{Verron2008_14661,
author = {Verron, Charles and Aramaki, Mitsuko and Kronland-Martinet, Richard and Pallone, Grégory},
title = {{Spatialized Additive Synthesis of Environmental Sounds}},
booktitle = {AES Convention 125},
note = {Paper 7509},
year = {2008},
month = oct,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=14661}
}
TY - CPAPER
TI - Spatialized Additive Synthesis of Environmental Sounds
AU - Verron, Charles
AU - Aramaki, Mitsuko
AU - Kronland-Martinet, Richard
AU - Pallone, Grégory
T2 - AES Convention 125
M1 - Paper 7509
PY - 2008
DA - 2008/10/06
UR - https://aes.org/publications/elibrary-page/?id=14661
PB - Audio Engineering Society
LA - en
AB - In virtual auditory environment, sound sources are typically created in two stages: the dry monophonic signal is synthesized, and then, the spatial attributes (like source position, size and directivity) are applied by specific signal processing algorithms. In this paper we present an architecture that combines additive sound synthesis and 3D positional audio at the same level of sound generation. Our algorithm is based on inverse fast Fourier transform synthesis and amplitude-based sound positioning. It allows synthesizing and spatializing efficiently sinusoids and colored noise, to simulate point-like and extended sound sources. The audio rendering can be adapted to any reproduction system (headphones, stereo, 5.1 etc.). Possibilities offered by the algorithm are illustrated with environmental sounds.
ER -