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Binaural 3-D Audio Rendering Based on Spatial Audio Scene Coding

In standard virtualization of stereo or multichannel recordings for headphone reproduction, channel-dependent interaural relationships based on head-related transfer functions are imposed on each input channel in the binaural mix. In this paper, we describe a new binaural reproduction paradigm based on frequency-domain spatial analysis-synthesis: the input content is analyzed for channel-independent positional information on a time-frequency basis, and the binaural signal is generated by applying appropriate HRTF cues to each time-frequency component, resulting in a high spatial resolution that overcomes a fundamental limitation of channel-centric virtualization methods. The spatial analysis and synthesis algorithms are discussed in detail and a variety of applications are described.

 

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16938
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