M. M. Goodwin and J.-M. Jot, “Binaural 3-D Audio Rendering Based on Spatial Audio Scene Coding,” in Proc. AES Convention 123, Oct. 2007, Paper 7277. [Online]. Available: https://aes.org/publications/elibrary-page/?id=14335
Goodwin MM, Jot JM. Binaural 3-D Audio Rendering Based on Spatial Audio Scene Coding. In: AES Convention 123. Audio Engineering Society; 2007. Paper 7277. Available from: https://aes.org/publications/elibrary-page/?id=14335
@inproceedings{Goodwin2007_14335,
author = {Goodwin, Michael M. and Jot, Jean-Marc},
title = {{Binaural 3-D Audio Rendering Based on Spatial Audio Scene Coding}},
booktitle = {AES Convention 123},
note = {Paper 7277},
year = {2007},
month = oct,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=14335}
}
TY - CPAPER
TI - Binaural 3-D Audio Rendering Based on Spatial Audio Scene Coding
AU - Goodwin, Michael M.
AU - Jot, Jean-Marc
T2 - AES Convention 123
M1 - Paper 7277
PY - 2007
DA - 2007/10/06
UR - https://aes.org/publications/elibrary-page/?id=14335
PB - Audio Engineering Society
LA - en
AB - In standard virtualization of stereo or multichannel recordings for headphone reproduction, channel-dependent interaural relationships based on head-related transfer functions are imposed on each input channel in the binaural mix. In this paper, we describe a new binaural reproduction paradigm based on frequency-domain spatial analysis-synthesis: the input content is analyzed for channel-independent positional information on a time-frequency basis, and the binaural signal is generated by applying appropriate HRTF cues to each time-frequency component, resulting in a high spatial resolution that overcomes a fundamental limitation of channel-centric virtualization methods. The spatial analysis and synthesis algorithms are discussed in detail and a variety of applications are described.
ER -