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In many listening situations using loudspeakers, the actualities of room arrangements and the acoustics of the listening space combine to create a situation where the audio signal is unsatisfactorily rendered from the listener’s position. This is often true not only for computer-monitor situations, but also for home theatre or “surround-sound” situations in which some speakers may be too close or too far from the listener, in which some loudspeakers (center, surrounds) may be different than the main loudspeakers, or in which room peculiarities introduce problems in imaging or timbre coloration. In this paper, we explain a room-correction algorithm that restores imaging characteristics, equalizes the first-attack frequency response of the loudspeakers, and substantially improves the listeners’ experience by using relatively simple render-side DSP in combination with a sophisticated room analysis engine that is expressly designed to capture room characteristics that are important for stereo imaging and timbre correction.
Author (s): Johnston, James D.;
Smirnov, Serge;
Affiliation:
Microsoft Corporation
(See document for exact affiliation information.)
AES Convention: 123
Paper Number:7263
Publication Date:
2007-10-06
Session subject:
Signal Processing for Room Correction
DOI:
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Johnston, James D.; Smirnov, Serge; 2007; A Low Complexity Perceptually Tuned Room Correction System [PDF]; Microsoft Corporation; Paper 7263; Available from: https://aes.org/publications/elibrary-page/?id=14321
Johnston, James D.; Smirnov, Serge; A Low Complexity Perceptually Tuned Room Correction System [PDF]; Microsoft Corporation; Paper 7263; 2007 Available: https://aes.org/publications/elibrary-page/?id=14321
@inproceedings{Johnston2007a,
title={{A Low Complexity Perceptually Tuned Room Correction System}},
author={Johnston, James D. and Smirnov, Serge},
year={2007},
month={oct},
booktitle={Journal of the Audio Engineering Society},
publisher={Paper 7263; AES Convention 123; October 2007},
number={7263},
organization={AES},
}
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