A. Floros and C. Tsakostas, “Optimized Binaural Modeling for Immersive Audio Applications,” in Proc. AES Convention 122, May 2007, Paper 7100. [Online]. Available: https://aes.org/publications/elibrary-page/?id=14085
Floros A, Tsakostas C. Optimized Binaural Modeling for Immersive Audio Applications. In: AES Convention 122. Audio Engineering Society; 2007. Paper 7100. Available from: https://aes.org/publications/elibrary-page/?id=14085
@inproceedings{Floros2007_14085,
author = {Floros, Andreas and Tsakostas, Christos},
title = {{Optimized Binaural Modeling for Immersive Audio Applications}},
booktitle = {AES Convention 122},
note = {Paper 7100},
year = {2007},
month = may,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=14085}
}
TY - CPAPER
TI - Optimized Binaural Modeling for Immersive Audio Applications
AU - Floros, Andreas
AU - Tsakostas, Christos
T2 - AES Convention 122
M1 - Paper 7100
PY - 2007
DA - 2007/05/06
UR - https://aes.org/publications/elibrary-page/?id=14085
PB - Audio Engineering Society
LA - en
AB - Recent developments related to immersive audio systems are mainly originating from binaural audio processing technology. In this work, a novel high-quality binaural modeling engine is presented suitable for supporting a wide range of applications in the area of virtual reality, mobile playback and computer games. Based on a set of optimized algorithms for Head-Related Transfer Functions (HRTF) equalization, acoustic environment modeling and cross-talk cancellation, it is shown that the proposed binaural engine can achieve significantly improved authenticity for 3D audio representation in real-time. A complete binaural synthesis application is also presented that demonstrates the efficiency of the proposed algorithms.
ER -