F. Koenig, “Future Needs to Create Natural 3D Auditory Events via More Channel Headphones for MPEG Surround pPurposes,” in Proc. AES Conference: 28th International Conference: The Future of Audio Technology--Surround and Beyond, Jun. 2006, pp. 5-2:1-6. [Online]. Available: https://aes.org/publications/elibrary-page/?id=13841
Koenig F. Future Needs to Create Natural 3D Auditory Events via More Channel Headphones for MPEG Surround pPurposes. In: AES Conference: 28th International Conference: The Future of Audio Technology--Surround and Beyond. Audio Engineering Society; 2006.pp. 5-2:1-6. Available from: https://aes.org/publications/elibrary-page/?id=13841
@inproceedings{Koenig2006_13841,
author = {Koenig, Florian},
title = {{Future Needs to Create Natural 3D Auditory Events via More Channel Headphones for MPEG Surround pPurposes}},
booktitle = {AES Conference: 28th International Conference: The Future of Audio Technology--Surround and Beyond},
pages = {5-2:1-6},
year = {2006},
month = jun,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=13841}
}
TY - CPAPER
TI - Future Needs to Create Natural 3D Auditory Events via More Channel Headphones for MPEG Surround pPurposes
AU - Koenig, Florian
T2 - AES Conference: 28th International Conference: The Future of Audio Technology--Surround and Beyond
SP - 1
EP - 6
M1 - Paper 5-2
PY - 2006
DA - 2006/06/06
UR - https://aes.org/publications/elibrary-page/?id=13841
PB - Audio Engineering Society
LA - en
AB - In the future “mpeg surround” will be the successor of the stereo “mp3”. This portable technique evolutions need headphones, which offer 3D images of sound with a minimum of elevation effects and a virtual distance perception front and back. The past workshops and discussions during the 119. AES 2005 presented further problems like a compatible mixdown of 5.1 to 2.0 or 4.0 signals; not only the binaural head-related signal processing. As well it should be available standardised vario 3,5” jack for stereo or more channel surround. Herewith will be presented main basics how to realise this 3D auditory events via special multi channel headphone techniques plus a direct audio signal supply under the needs of a loudspeaker compatible reinforcement situation.
ER -