C. Van Winkle, “Considerations on Audio for Flash: Getting to the Vector Soundstage,” in Proc. AES Convention 121, Oct. 2006, Paper 6958. [Online]. Available: https://aes.org/publications/elibrary-page/?id=13792
Van Winkle C. Considerations on Audio for Flash: Getting to the Vector Soundstage. In: AES Convention 121. Audio Engineering Society; 2006. Paper 6958. Available from: https://aes.org/publications/elibrary-page/?id=13792
@inproceedings{VanWinkle2006_13792,
author = {Van Winkle, Charles},
title = {{Considerations on Audio for Flash: Getting to the Vector Soundstage}},
booktitle = {AES Convention 121},
note = {Paper 6958},
year = {2006},
month = oct,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=13792}
}
TY - CPAPER
TI - Considerations on Audio for Flash: Getting to the Vector Soundstage
AU - Van Winkle, Charles
T2 - AES Convention 121
M1 - Paper 6958
PY - 2006
DA - 2006/10/06
UR - https://aes.org/publications/elibrary-page/?id=13792
PB - Audio Engineering Society
LA - en
AB - The Flash Platform has been known for animations and interactivity for some time now and research shows the Flash Player is one of the world’s more pervasive software platforms [1]. Although providing audio-rich video or interactive content through Flash is not new, preparing audio assets for Flash is new to many audio professionals. Audio for Flash poses noteworthy changes to audio professionals’ workflows when compared to more customary mediums for video or interactive content e.g. DVDs or video games. This paper gives an overview of the Flash Platform and takes a first look at the considerations audio professionals must make when preparing audio assets for Flash with modified practices suggested when necessary.
ER -