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A program for full three-dimensional simulation of sound propagation in enclosures is presented which interfaces to a graphical interface for intuitive setup of complex simulation scenes. The simulation algorithm is based on the wave digital ¯ltering principle, allowing for arbitrary re°ection coe±cients at object boundaries and walls for realistic results. Simulation scenes are de¯ned in an object oriented way. As a graphical user interface to the simulation program a modeler front-end for a raytracing program is used. Simulation setups can thus be built by graphically placing objects in the scene. Being open source, the proposed modeler can easily be customized if required. Simulation results are shown for several example setups demonstrating the possibilities of our approach.
Author (s): Kuntz, Achim;
Rabenstein, Rudolf;
Affiliation:
University of Erlangen-Nuremberg
(See document for exact affiliation information.)
AES Convention: 120
Paper Number:6741
Publication Date:
2006-05-06
Session subject:
Room and Architectural Acoustics
DOI:
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Kuntz, Achim; Rabenstein, Rudolf; 2006; A 3D Acoustic Simulation Program with Graphical Frontend for Scene Input [PDF]; University of Erlangen-Nuremberg; Paper 6741; Available from: https://aes.org/publications/elibrary-page/?id=13545
Kuntz, Achim; Rabenstein, Rudolf; A 3D Acoustic Simulation Program with Graphical Frontend for Scene Input [PDF]; University of Erlangen-Nuremberg; Paper 6741; 2006 Available: https://aes.org/publications/elibrary-page/?id=13545
@inproceedings{Kuntz2006a,
title={{A 3D Acoustic Simulation Program with Graphical Frontend for Scene Input}},
author={Kuntz, Achim and Rabenstein, Rudolf},
year={2006},
month={may},
booktitle={Journal of the Audio Engineering Society},
publisher={Paper 6741; AES Convention 120; May 2006},
number={6741},
organization={AES},
}
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