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Convention Paper

Scene Description Model and Rendering Engine for Interactive Virtual Acoustics

Authors: Jot, Jean-Marc; Trivi, Jean-Michel

AES Convention 120 · Paper 6660 · May 2006

Abstract

Interactive environmental audio spatialization technology has become commonplace in personal computers, where its primary current application is video game sound track rendering. The most advanced PC audio platforms available can spatialize 100 or more sound sources simultaneously over headphones or multi-channel home theater systems, and employ multiple reverberation engines to simulate complex acoustical environments. This paper reviews the main features of the EAX environmental audio programming interface and its relation to the I3DL2 and
MPEG-4 standards. A statistical reverberation model is introduced to account for per-source distance and directivity effects. An efficient spatial reverberation and mixing architecture is described for the spatialization of multiple sound sources around a virtual listener navigating across multiple connected virtual rooms including acoustic obstacles.

Details

Published in
AES Convention 120
AES Convention
120
Paper number
6660
Publication date
May 6, 2006
Session subject
Audio in Computers and Audio Networking
Affiliation
Creative ATC (See document for exact affiliation information.)
Type
Convention Paper