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As digital broadcasting technologies have been advanced, user’s expectations for a realistic and interactive broadcasting service also have been increased. In this paper, we present an object-based 3D audio broadcasting system. This system consists of an authoring tool, a streaming server, and a client. The authoring tool generates an MPEG-4 file, made of multiple audio objects, after adapting several kinds of acoustical effects to the audio objects. The streaming server generates transmission packets, and sends them to the client through the Internet. The client reconstructs the bitstream, and plays the 3D audio with a user interaction. In this paper, we will present the design and implementation method of an object-based 3D audio system and describe the simulation result and applications.
Author (s): Jang, Inseon;
Kang, Kyeongok;
Lee, Taejin;
Park, Gi Yoon;
Affiliation:
ETRI
(See document for exact affiliation information.)
AES Convention: 118
Paper Number:6384
Publication Date:
2005-05-06
Session subject:
Miscellaneous Audio Topics
DOI:
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Jang, Inseon; Kang, Kyeongok; Lee, Taejin; Park, Gi Yoon; 2005; An Object-based 3D Audio Broadcasting System for Interactive Services [PDF]; ETRI; Paper 6384; Available from: https://aes.org/publications/elibrary-page/?id=13100
Jang, Inseon; Kang, Kyeongok; Lee, Taejin; Park, Gi Yoon; An Object-based 3D Audio Broadcasting System for Interactive Services [PDF]; ETRI; Paper 6384; 2005 Available: https://aes.org/publications/elibrary-page/?id=13100
@inproceedings{Jang2005an,
title={{An Object-based 3D Audio Broadcasting System for Interactive Services}},
author={Jang, Inseon and Kang, Kyeongok and Lee, Taejin and Park, Gi Yoon},
year={2005},
month={may},
booktitle={Journal of the Audio Engineering Society},
publisher={Paper 6384; AES Convention 118; May 2005},
number={6384},
organization={AES},
}
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