C. Jin et al., “3DApe: A Real-Time 3D Audio Playback Engine.,” in Proc. AES Convention 118, May 2005, Paper 6343. [Online]. Available: https://aes.org/publications/elibrary-page/?id=13059
Jin C, Kan A, Lin D, McGinity M, Smith K, Tan T, van Schaik A. 3DApe: A Real-Time 3D Audio Playback Engine. In: AES Convention 118. Audio Engineering Society; 2005. Paper 6343. Available from: https://aes.org/publications/elibrary-page/?id=13059
@inproceedings{Jin2005_13059,
author = {Jin, Craig and Kan, Alan and Lin, Dennis and McGinity, Matthew and Smith, Keir and Tan, Teewoon and van Schaik, Andre},
title = {{3DApe: A Real-Time 3D Audio Playback Engine.}},
booktitle = {AES Convention 118},
note = {Paper 6343},
year = {2005},
month = may,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=13059}
}
TY - CPAPER
TI - 3DApe: A Real-Time 3D Audio Playback Engine.
AU - Jin, Craig
AU - Kan, Alan
AU - Lin, Dennis
AU - McGinity, Matthew
AU - Smith, Keir
AU - Tan, Teewoon
AU - van Schaik, Andre
T2 - AES Convention 118
M1 - Paper 6343
PY - 2005
DA - 2005/05/06
UR - https://aes.org/publications/elibrary-page/?id=13059
PB - Audio Engineering Society
LA - en
AB - We present a newly developed 3D Audio Playback Engine that has the capabilities to: (i) simultaneously spatialise over 40 audio sources based on sound trajectories; (ii) smoothly playback a fixed 3D soundtrack for 385 possible head-orientations (based on head-tracking data); (iii) switch smoothly between different fixed 3D soundtracks (i.e., different auditory worlds); (iv) playback up to eight simultaneous and instantaneous 3D sounds on command; (v) use a head-tracker interface via the virtual reality peripheral network (VRPN); (vi) employ a 3D audio communication interface using voice over IP between three participants; (vii) create a two-way communication protocol with the Virtools graphical software engine controlling the visual display.
ER -