G. Behler and T. Lentz, “Dynamic Cross-Talk Cancellation for Binaural Synthesis in Virtual Reality Environments,” in Proc. AES Convention 117, Oct. 2004, Paper 6315. [Online]. Available: https://aes.org/publications/elibrary-page/?id=12972
Behler G, Lentz T. Dynamic Cross-Talk Cancellation for Binaural Synthesis in Virtual Reality Environments. In: AES Convention 117. Audio Engineering Society; 2004. Paper 6315. Available from: https://aes.org/publications/elibrary-page/?id=12972
@inproceedings{Behler2004_12972,
author = {Behler, Gottfried and Lentz, Tobias},
title = {{Dynamic Cross-Talk Cancellation for Binaural Synthesis in Virtual Reality Environments}},
booktitle = {AES Convention 117},
note = {Paper 6315},
year = {2004},
month = oct,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=12972}
}
TY - CPAPER
TI - Dynamic Cross-Talk Cancellation for Binaural Synthesis in Virtual Reality Environments
AU - Behler, Gottfried
AU - Lentz, Tobias
T2 - AES Convention 117
M1 - Paper 6315
PY - 2004
DA - 2004/10/06
UR - https://aes.org/publications/elibrary-page/?id=12972
PB - Audio Engineering Society
LA - en
AB - To create a Virtual Reality environment with true immersion a precise spatial audio reproduction system is required. Since the placement of large loudspeaker arrays which are needed for wave field synthesis systems may be impossible for some environments, alternative solutions must be found. One application of this kind, for instance, is a multi screen VR system where the stereoscopic video images envelope the user. In such a case the presented binaural approach has many advantages. This paper describes the virtual sound source imaging by binaural synthesis and the reproduction over loudspeakers with a dynamic (tracked) cross-talk cancellation system which only needs three to four loudspeakers to cover all listening positions.
ER -