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To create a Virtual Reality environment with true immersion a precise spatial audio reproduction system is required. Since the placement of large loudspeaker arrays which are needed for wave field synthesis systems may be impossible for some environments, alternative solutions must be found. One application of this kind, for instance, is a multi screen VR system where the stereoscopic video images envelope the user. In such a case the presented binaural approach has many advantages. This paper describes the virtual sound source imaging by binaural synthesis and the reproduction over loudspeakers with a dynamic (tracked) cross-talk cancellation system which only needs three to four loudspeakers to cover all listening positions.
Author (s): Behler, Gottfried;
Lentz, Tobias;
Affiliation:
Tobias Lentz, Institute of Technical Acoustics - RWTH Aachen University, Aachen,Germany ; Gottfried Behler, Institute of Technical Acoustics - RWTH Aachen University, Aachen, Germany
(See document for exact affiliation information.)
AES Convention: 117
Paper Number:6315
Publication Date:
2004-10-06
Session subject:
Spatial Perception and Processing
DOI:
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Behler, Gottfried; Lentz, Tobias; 2004; Dynamic Cross-Talk Cancellation for Binaural Synthesis in Virtual Reality Environments [PDF]; Tobias Lentz, Institute of Technical Acoustics - RWTH Aachen University, Aachen,Germany ; Gottfried Behler, Institute of Technical Acoustics - RWTH Aachen University, Aachen, Germany; Paper 6315; Available from: https://aes.org/publications/elibrary-page/?id=12972
Behler, Gottfried; Lentz, Tobias; Dynamic Cross-Talk Cancellation for Binaural Synthesis in Virtual Reality Environments [PDF]; Tobias Lentz, Institute of Technical Acoustics - RWTH Aachen University, Aachen,Germany ; Gottfried Behler, Institute of Technical Acoustics - RWTH Aachen University, Aachen, Germany; Paper 6315; 2004 Available: https://aes.org/publications/elibrary-page/?id=12972
@inproceedings{Behler2004dynamic,
title={{Dynamic Cross-Talk Cancellation for Binaural Synthesis in Virtual Reality Environments}},
author={Behler, Gottfried and Lentz, Tobias},
year={2004},
month={oct},
booktitle={Journal of the Audio Engineering Society},
publisher={Paper 6315; AES Convention 117; October 2004},
number={6315},
organization={AES},
}
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