R. Sadek, “A Host-Based Real-Time Multichannel Immersive Sound Playback and Processing System,” in Proc. AES Convention 117, Oct. 2004, Paper 6265. [Online]. Available: https://aes.org/publications/elibrary-page/?id=12922
Sadek R. A Host-Based Real-Time Multichannel Immersive Sound Playback and Processing System. In: AES Convention 117. Audio Engineering Society; 2004. Paper 6265. Available from: https://aes.org/publications/elibrary-page/?id=12922
@inproceedings{Sadek2004_12922,
author = {Sadek, Ramy},
title = {{A Host-Based Real-Time Multichannel Immersive Sound Playback and Processing System}},
booktitle = {AES Convention 117},
note = {Paper 6265},
year = {2004},
month = oct,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=12922}
}
TY - CPAPER
TI - A Host-Based Real-Time Multichannel Immersive Sound Playback and Processing System
AU - Sadek, Ramy
T2 - AES Convention 117
M1 - Paper 6265
PY - 2004
DA - 2004/10/06
UR - https://aes.org/publications/elibrary-page/?id=12922
PB - Audio Engineering Society
LA - en
AB - This paper presents ARIA (Application Rendering Immersive Audio). This system provides a means for the research community to easily test and integrate algorithms into a multichannel playback/recording system. ARIA uses a host-based architecture, meaning that programs can be developed and debugged in standard C++ without the need for expensive, specialized DSP programming and testing tools. ARIA allows developers to exploit the speed and low cost of modern CPUs, provides cross-platform portability, and simplifies the modification and sharing of codes. This system is designed for real-time playback and processing, thus closing the gap between research testbed and delivery systems.
ER -