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Convention Paper

Generation of Highly Immersive Atmospheres for Wave Field Synthesis Reproduction

Authors: Strauss, Michael; Wagner, Andreas; Walther, Andreas; Melchior, Frank

AES Convention 116 · Paper 6118 · May 2004

Abstract

Wave Field Synthesis permits the reproduction of a sound field, which fills nearly the whole reproduction room with correct localization and spatial impression. This technology enables a correct spatial sound reproduction with a proper localization over a wide listening area. So far, this technique has been mainly used and demonstrated for music reproduction. Because of its properties, WFS is ideal for the creation of sound for motion picture or virtual reality applications. In both cases the creation of highly immersive atmospheres is important to give the auditorium the illusion of being a part of the auditory scene.
In this paper a new approach in designing immersive atmospheres (e.g. rain) using Wave Field Synthesis reproduction is presented. New tools and techniques to control and generate these atmospheres have been developed and investigated in listening tests.

Details

Published in
AES Convention 116
AES Convention
116
Paper number
6118
Publication date
May 6, 2004
Session subject
Multichannel Sound; Wave Field Synthesis
Affiliation
Technical University Ilmenau, Ilmenau, Germany ; Fraunhofer IDMT, Ilmenau, Germany (See document for exact affiliation information.)
Type
Convention Paper