Convention Paper
BlockCompiler: Efficient Simulation of Acoustic and Audio Systems
AES Convention 114 · Paper 5756 · March 2003
Abstract
An experimental software environment called the BlockCompiler is described that is developed for flexible yet efficient simulation of different acoustic and audio systems. It is based on computational block objects and their interconnection networks, and it supports several different modeling paradigms. It is particularly powerful in creating physical models where two-directional interaction between physical elements has to be represented. High-level model specifications are compiled to efficient code, supporting real-time simulation and sound synthesis of relatively complex systems. Simulation examples to be described in the full paper will include modeling of musical instruments, speech synthesis, simulation of 2-D and 3-D acoustical structures, and loudspeaker simulation.
