A. Dantele, M. Schuldt, U. Reiter, O. Baum, and H. Drumm, “Implementation of MPEG-4 Audio Nodes in an Interactive Virtual 3D Environment,” in Proc. AES Convention 114, Mar. 2003, Paper 5820. [Online]. Available: https://aes.org/publications/elibrary-page/?id=12562
Dantele A, Schuldt M, Reiter U, Baum O, Drumm H. Implementation of MPEG-4 Audio Nodes in an Interactive Virtual 3D Environment. In: AES Convention 114. Audio Engineering Society; 2003. Paper 5820. Available from: https://aes.org/publications/elibrary-page/?id=12562
@inproceedings{Dantele2003_12562,
author = {Dantele, Andreas and Schuldt, Michael and Reiter, Ulrich and Baum, Oliver and Drumm, Helge},
title = {{Implementation of MPEG-4 Audio Nodes in an Interactive Virtual 3D Environment}},
booktitle = {AES Convention 114},
note = {Paper 5820},
year = {2003},
month = mar,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=12562}
}
TY - CPAPER
TI - Implementation of MPEG-4 Audio Nodes in an Interactive Virtual 3D Environment
AU - Dantele, Andreas
AU - Schuldt, Michael
AU - Reiter, Ulrich
AU - Baum, Oliver
AU - Drumm, Helge
T2 - AES Convention 114
M1 - Paper 5820
PY - 2003
DA - 2003/03/06
UR - https://aes.org/publications/elibrary-page/?id=12562
PB - Audio Engineering Society
LA - en
AB - We show how to use MPEG-4 audio nodes in an interactive virtual 3D scenery to improve scene realism in the auditory domain. Therefore we extend the Virtual Reality Modeling Language (VRML) because of it's similarity to the MPEG-4 scene description. In addition to the implementation of localized sound sources in the scenery, the effect of acoustic obstruction is discussed. Several possibilities for the detection of obstruction are presented. The results demonstrate the capabilities of MPEG-4 audio scene description and thus point out the need for a fully compliant MPEG-4 player to utilize the complete functionality of this standard.
ER -