P. M. Brossier, M. B. Sandler, and M. D. Plumbley, “Real Time Object Based Coding,” in Proc. AES Convention 114, Mar. 2003, Paper 5809. [Online]. Available: https://aes.org/publications/elibrary-page/?id=12518
Brossier PM, Sandler MB, Plumbley MD. Real Time Object Based Coding. In: AES Convention 114. Audio Engineering Society; 2003. Paper 5809. Available from: https://aes.org/publications/elibrary-page/?id=12518
@inproceedings{Brossier2003_12518,
author = {Brossier, Paul M. and Sandler, Mark B. and Plumbley, Mark D.},
title = {{Real Time Object Based Coding}},
booktitle = {AES Convention 114},
note = {Paper 5809},
year = {2003},
month = mar,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=12518}
}
TY - CPAPER
TI - Real Time Object Based Coding
AU - Brossier, Paul M.
AU - Sandler, Mark B.
AU - Plumbley, Mark D.
T2 - AES Convention 114
M1 - Paper 5809
PY - 2003
DA - 2003/03/06
UR - https://aes.org/publications/elibrary-page/?id=12518
PB - Audio Engineering Society
LA - en
AB - This paper describes the design of a real-time MP4 Structured Audio codec for monophonic signals. The coding of the live input consists of a pitch detection system which returns the MIDI-like data, and an additive synthesis scheme which creates and modifies the current instrument. Both parts are designed to be fast and scalable : the analysis parameters let the user choose the computational cost for both the analysis and the resynthesis. The extracted objects can then be used in live environments for encoding and/or creation.
ER -