M. Noisternig, A. Sontacchi, T. Musil, and R. Holdrich, “A 3D Ambisonic Based Binaural Sound Reproduction System,” in Proc. AES Conference: 24th International Conference: Multichannel Audio, The New Reality, Jun. 2003, Paper 1. [Online]. Available: https://aes.org/publications/elibrary-page/?id=12314
Noisternig M, Sontacchi A, Musil T, Holdrich R. A 3D Ambisonic Based Binaural Sound Reproduction System. In: AES Conference: 24th International Conference: Multichannel Audio, The New Reality. Audio Engineering Society; 2003. Paper 1. Available from: https://aes.org/publications/elibrary-page/?id=12314
@inproceedings{Noisternig2003_12314,
author = {Noisternig, Markus and Sontacchi, Alois and Musil, Thomas and Holdrich, Robert},
title = {{A 3D Ambisonic Based Binaural Sound Reproduction System}},
booktitle = {AES Conference: 24th International Conference: Multichannel Audio, The New Reality},
note = {Paper 1},
year = {2003},
month = jun,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=12314}
}
TY - CPAPER
TI - A 3D Ambisonic Based Binaural Sound Reproduction System
AU - Noisternig, Markus
AU - Sontacchi, Alois
AU - Musil, Thomas
AU - Holdrich, Robert
T2 - AES Conference: 24th International Conference: Multichannel Audio, The New Reality
M1 - Paper 1
PY - 2003
DA - 2003/06/06
UR - https://aes.org/publications/elibrary-page/?id=12314
PB - Audio Engineering Society
LA - en
AB - A 3D real time rendering engine for sound reproduction via headphones is presented. Binaural sound reproduction requires filtering of virtual sources with head related transfer functions (HRTFs). To improve source localization capabilities head tracking as well as room simulation have to be incorporated. This yields the problem of high-quality time-varying interpolation between different HRTFs. The proposed solution uses a virtual ambisonic approach that results in time invariant HRTF filter.
ER -