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We show how to use MPEG-4 audio nodes in an interactive virtual 3D scenery to improve scene realism in the auditory domain. In addition to the implementation of localized sound sources in the scenery, reverberation and obstruction effects are added. The results demonstrate the capabilities of MPEG-4 audio scene description in correspondence with visual content.
Author (s): Dantele, Andreas;
Schuldt, Michael;
Reiter, Ulrich;
Affiliation:
Institute of Media Technology, Technische Universit¨at Ilmenau, Ilmenau, Germany
(See document for exact affiliation information.)
Publication Date:
2003-06-06
Session subject:
Multichannel Audio
DOI:
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Dantele, Andreas; Schuldt, Michael; Reiter, Ulrich; 2003; Audio Aspects When Using MPEG-4 in an Interactive Virtual 3D Scenery [PDF]; Institute of Media Technology, Technische Universit¨at Ilmenau, Ilmenau, Germany; Paper 6; Available from: https://aes.org/publications/elibrary-page/?id=12309
Dantele, Andreas; Schuldt, Michael; Reiter, Ulrich; Audio Aspects When Using MPEG-4 in an Interactive Virtual 3D Scenery [PDF]; Institute of Media Technology, Technische Universit¨at Ilmenau, Ilmenau, Germany; Paper 6; 2003 Available: https://aes.org/publications/elibrary-page/?id=12309
@inproceedings{Dantele2003audio,
title={{Audio Aspects When Using MPEG-4 in an Interactive Virtual 3D Scenery}},
author={Dantele, Andreas and Schuldt, Michael and Reiter, Ulrich},
year={2003},
month={jun},
booktitle={Journal of the Audio Engineering Society},
publisher={Paper 6; AES Conference: 24th International Conference: Multichannel Audio, The New Reality; June 2003},
number={6},
organization={AES},
}
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