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This paper deals with an important aspect of user immersion in interactive virtual environments. Problems with virtual objects located between sound sources and listener in virtual scenes are discussed. Three different methods of detecting sound source obstruction depending on the listener`s (virtual) location are presented. Their advantages and drawbacks are evaluated. An outlook to further research necessities is given.
Author (s): Reiter, Ulrich;
Schuldt, Michael;
Dantele, Andreas;
Affiliation:
Institute of Media Technology, Technische Universit¨at Ilmenau, Ilmenau, Germany
(See document for exact affiliation information.)
Publication Date:
2003-06-06
Session subject:
Multichannel Audio
DOI:
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Reiter, Ulrich; Schuldt, Michael; Dantele, Andreas; 2003; Determination of Sound Source Obstruction in Virtual Scenes [PDF]; Institute of Media Technology, Technische Universit¨at Ilmenau, Ilmenau, Germany; Paper 12; Available from: https://aes.org/publications/elibrary-page/?id=12303
Reiter, Ulrich; Schuldt, Michael; Dantele, Andreas; Determination of Sound Source Obstruction in Virtual Scenes [PDF]; Institute of Media Technology, Technische Universit¨at Ilmenau, Ilmenau, Germany; Paper 12; 2003 Available: https://aes.org/publications/elibrary-page/?id=12303
@inproceedings{Reiter2003determination,
title={{Determination of Sound Source Obstruction in Virtual Scenes}},
author={Reiter, Ulrich and Schuldt, Michael and Dantele, Andreas},
year={2003},
month={jun},
booktitle={Journal of the Audio Engineering Society},
publisher={Paper 12; AES Conference: 24th International Conference: Multichannel Audio, The New Reality; June 2003},
number={12},
organization={AES},
}
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