M. Noisternig, T. Musil, A. Sontacchi, and R. Holdrich, “Implementation of a 3D Ambisonic Based Sound Reproduction System,” in Proc. AES Conference: 24th International Conference: Multichannel Audio, The New Reality, Jun. 2003, Paper 21. [Online]. Available: https://aes.org/publications/elibrary-page/?id=12294
Noisternig M, Musil T, Sontacchi A, Holdrich R. Implementation of a 3D Ambisonic Based Sound Reproduction System. In: AES Conference: 24th International Conference: Multichannel Audio, The New Reality. Audio Engineering Society; 2003. Paper 21. Available from: https://aes.org/publications/elibrary-page/?id=12294
@inproceedings{Noisternig2003_12294,
author = {Noisternig, Markus and Musil, Thomas and Sontacchi, Alois and Holdrich, Robert},
title = {{Implementation of a 3D Ambisonic Based Sound Reproduction System}},
booktitle = {AES Conference: 24th International Conference: Multichannel Audio, The New Reality},
note = {Paper 21},
year = {2003},
month = jun,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=12294}
}
TY - CPAPER
TI - Implementation of a 3D Ambisonic Based Sound Reproduction System
AU - Noisternig, Markus
AU - Musil, Thomas
AU - Sontacchi, Alois
AU - Holdrich, Robert
T2 - AES Conference: 24th International Conference: Multichannel Audio, The New Reality
M1 - Paper 21
PY - 2003
DA - 2003/06/06
UR - https://aes.org/publications/elibrary-page/?id=12294
PB - Audio Engineering Society
LA - en
AB - The implementation of a real time 3D rendering engine for sound reproduction via headphones is presented. The system is implemented using Pure Data (PD by Miller Puckette) an open source real-time computer music software. To improve source localization capabilities head tracking as well as room simulation have to be incorporated. The proposed system uses a virtual ambisonic approach that results in time invariant HRTF filter.
ER -