R. Pellegrini and U. Horbach, “Perception-based Design of Virtual Rooms for Sound Reproduction,” in Proc. AES Convention 112, Apr. 2002, Paper 5580. [Online]. Available: https://aes.org/publications/elibrary-page/?id=11360
Pellegrini R, Horbach U. Perception-based Design of Virtual Rooms for Sound Reproduction. In: AES Convention 112. Audio Engineering Society; 2002. Paper 5580. Available from: https://aes.org/publications/elibrary-page/?id=11360
@inproceedings{Pellegrini2002_11360,
author = {Pellegrini, Renato and Horbach, Ulrich},
title = {{Perception-based Design of Virtual Rooms for Sound Reproduction}},
booktitle = {AES Convention 112},
note = {Paper 5580},
year = {2002},
month = apr,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=11360}
}
TY - CPAPER
TI - Perception-based Design of Virtual Rooms for Sound Reproduction
AU - Pellegrini, Renato
AU - Horbach, Ulrich
T2 - AES Convention 112
M1 - Paper 5580
PY - 2002
DA - 2002/04/06
UR - https://aes.org/publications/elibrary-page/?id=11360
PB - Audio Engineering Society
LA - en
AB - A perception-based parametric model to design auditory virtual environments using a limited small number of reflections and a model of diffusion was used to simulate virtual environments in a binaural (2 channels) and a wave field synthesis (more than 28 channels) reproduction system. Different perceptual parameters such as the room-size, the distance to the source(s), the positioning of the sources(s), the apparent source width, and more can be adjusted by simple control parameters. Rather than recreating a real room as accurately as possible, the main goal was to design nice-sounding environments for speech and music-reproduction. The achieved quality of the resulting virtual rooms is compared to the quality of measured real rooms.
ER -