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A perception-based parametric model to design auditory virtual environments using a limited small number of reflections and a model of diffusion was used to simulate virtual environments in a binaural (2 channels) and a wave field synthesis (more than 28 channels) reproduction system. Different perceptual parameters such as the room-size, the distance to the source(s), the positioning of the sources(s), the apparent source width, and more can be adjusted by simple control parameters. Rather than recreating a real room as accurately as possible, the main goal was to design nice-sounding environments for speech and music-reproduction. The achieved quality of the resulting virtual rooms is compared to the quality of measured real rooms.
Author (s): Pellegrini, Renato;
Horbach, Ulrich;
Affiliation:
Studer Professional Audio AG, Regensdorf, Switzerland
(See document for exact affiliation information.)
AES Convention: 112
Paper Number:5580
Publication Date:
2002-04-06
Session subject:
Spatial Audio
DOI:
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Pellegrini, Renato; Horbach, Ulrich; 2002; Perception-based Design of Virtual Rooms for Sound Reproduction [PDF]; Studer Professional Audio AG, Regensdorf, Switzerland; Paper 5580; Available from: https://aes.org/publications/elibrary-page/?id=11360
Pellegrini, Renato; Horbach, Ulrich; Perception-based Design of Virtual Rooms for Sound Reproduction [PDF]; Studer Professional Audio AG, Regensdorf, Switzerland; Paper 5580; 2002 Available: https://aes.org/publications/elibrary-page/?id=11360
@inproceedings{Pellegrini2002perception-based,
title={{Perception-based Design of Virtual Rooms for Sound Reproduction}},
author={Pellegrini, Renato and Horbach, Ulrich},
year={2002},
month={apr},
booktitle={Journal of the Audio Engineering Society},
publisher={Paper 5580; AES Convention 112; April 2002},
number={5580},
organization={AES},
}
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