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Conference Paper

Multichannel Simulation and Reproduction of Virtual Acoustic Environments with Walls of Unequal Absorption

Authors: Suzuki, Kenji; Martens, William L.

AES Conference: 21st International Conference: Architectural Acoustics and Sound Reinforcement · Paper 000097 · June 2002

Abstract

The goal of this research project was to determine whether a simple 3D model for multi-loudspeaker simulation of room reverberation could produce identifiable differences in room geometry. This simple, image-model-based simulation was designed to produce distinctive-sounding results as the material was varied on each of the six walls of a modeled rectangular room. A realistic- sounding wall-reflection simulation was developed and submitted to blind listening experiments designed to test whether listeners could determine which one of five walls had been eliminated from the simulation. Though listeners were not particularly good at this identification task, they were able to consistently distinguish between the spatial images associated with these five cases (five room geometries).

Details

Published in
AES Conference: 21st International Conference: Architectural Acoustics and Sound Reinforcement
Paper number
000097
Publication date
June 6, 2002
Session subject
Architectural Acoustics & Sound Reinforcement
Affiliation
Multimedia Systems Lab., University of Aizu, Aizu-Wakamatsu, Japan (See document for exact affiliation information.)
Type
Conference Paper