D. Menzies, “Perceptual Resonators for Interactive Worlds,” in Proc. AES Conference: 22nd International Conference: Virtual, Synthetic, and Entertainment Audio, Jun. 2002, Paper 000235. [Online]. Available: https://aes.org/publications/elibrary-page/?id=11145
Menzies D. Perceptual Resonators for Interactive Worlds. In: AES Conference: 22nd International Conference: Virtual, Synthetic, and Entertainment Audio. Audio Engineering Society; 2002. Paper 000235. Available from: https://aes.org/publications/elibrary-page/?id=11145
@inproceedings{Menzies2002_11145,
author = {Menzies, Dylan},
title = {{Perceptual Resonators for Interactive Worlds}},
booktitle = {AES Conference: 22nd International Conference: Virtual, Synthetic, and Entertainment Audio},
note = {Paper 000235},
year = {2002},
month = jun,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=11145}
}
TY - CPAPER
TI - Perceptual Resonators for Interactive Worlds
AU - Menzies, Dylan
T2 - AES Conference: 22nd International Conference: Virtual, Synthetic, and Entertainment Audio
M1 - Paper 000235
PY - 2002
DA - 2002/06/06
UR - https://aes.org/publications/elibrary-page/?id=11145
PB - Audio Engineering Society
LA - en
AB - The simulation of sounds in an interactive world requires efficient and flexible algorithms, so that a potentially large number of different sounds can be generated simultaneously, in real-time. Diffuse resonators, such as wooden doors, pose a particular challenge because conventional delay-feedback based methods of simulation are relatively computationally expensive. A perceptual resonator is presented here as an alternative. In this the perceptually relevant characteristics of a resonator are simulated rather than all the low-level acoustics, gaining efficiency and control at the expense of some loss of detail, and strict linearity. As a by-product, the resonator forms an interesting tool for perceptual investigation.
ER -