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Conference Paper

Perceptual Resonators for Interactive Worlds

Authors: Menzies, Dylan

AES Conference: 22nd International Conference: Virtual, Synthetic, and Entertainment Audio · Paper 000235 · June 2002

Abstract

The simulation of sounds in an interactive world requires efficient and flexible algorithms, so that a potentially large number of different sounds can be generated simultaneously, in real-time. Diffuse resonators, such as wooden doors, pose a particular challenge because conventional delay-feedback based methods of simulation are relatively computationally expensive. A perceptual resonator is presented here as an alternative. In this the perceptually relevant characteristics of a resonator are simulated rather than all the low-level acoustics, gaining efficiency and control at the expense of some loss of detail, and strict linearity. As a by-product, the resonator forms an interesting tool for perceptual investigation.

Details

Published in
AES Conference: 22nd International Conference: Virtual, Synthetic, and Entertainment Audio
Paper number
000235
Publication date
June 6, 2002
Session subject
Virtual, Synthetic and Entertainment Audio
Affiliation
Zenprobe Technologies (See document for exact affiliation information.)
Type
Conference Paper