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Conference Paper

Perception-Based Design of Virtual Rooms for Sound Reproduction

Authors: Pellegrini, Renato

AES Conference: 22nd International Conference: Virtual, Synthetic, and Entertainment Audio · Paper 000245 · June 2002

Abstract

A perception-based parametric model to design auditory virtual environments using a limited small number of reflections and a model of diffusion was used to simulate virtual environ-ments in a binaural (2 channels) and a wave field synthesis (more than 28 channels) reproduc-tion system. Different perceptual parameters such as the room-size, the distance to the source(s), the positioning of the sources(s), the apparent source width, and more can be ad-justed by simple control parameters. Rather than recreating a real room as accurately as possi-ble, the main goal was to design nice-sounding environments for speech and music-reproduction. The achieved quality of the resulting virtual rooms is compared to the quality of measured real rooms.

Details

Published in
AES Conference: 22nd International Conference: Virtual, Synthetic, and Entertainment Audio
Paper number
000245
Publication date
June 6, 2002
Session subject
Virtual, Synthetic and Entertainment Audio
Affiliation
Studer Professional Audio AG, Regensdorf, Switzerland (See document for exact affiliation information.)
Type
Conference Paper