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Conference Paper

Playing With Sound: Audio Hardware and Software on Xbox

Authors: Schmidt, Brian

AES Conference: UK 17th Conference: Audio Delivery · Paper 20 · April 2002

Abstract

A modern video game audio system needs to be designed to generate high-quality, real-time interactive audio suitable for delivery on modern home sound systems. This paper discusses the audio hardware and software in Xbox', Microsoft's future generation videogame system. First, the issues and problems of interactive audio are covered. Then, the paper will cover how the Xbox hardware and software presents solution to these unique audio challenges.

Details

Published in
AES Conference: UK 17th Conference: Audio Delivery
Paper number
20
Publication date
April 6, 2002
Session subject
Audio Delivery: The Changing Home Experience
Affiliation
Microsoft, Redmond, WA (See document for exact affiliation information.)
Type
Conference Paper