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The disciplines of computing, communications, and consumer electronics converge in information or Internet appliances. Today, wristwatches have built in cameras, still cameras record audio, and cellular phones play MP3 files. Consumers use free hardware, buy data subscriptions, and hire digital plumbing consultants. Audio and information technologies have collided, creating both opportunities and challenges for technologists and businesses.
Author (s): Bartlett, Greg;
Affiliation:
Digital Harmony Technologies, Inc., Seattle, WA
(See document for exact affiliation information.)
Publication Date:
2001-03-06
Session subject:
Audio for Information Appliances
DOI:
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Bartlett, Greg; 2001; Information Appliances'New Toys and New Business Models [PDF]; Digital Harmony Technologies, Inc., Seattle, WA; Paper 1860; Available from: https://aes.org/publications/elibrary-page/?id=10129
Bartlett, Greg; Information Appliances'New Toys and New Business Models [PDF]; Digital Harmony Technologies, Inc., Seattle, WA; Paper 1860; 2001 Available: https://aes.org/publications/elibrary-page/?id=10129
@inproceedings{Bartlett2001information,
title={{Information Appliances'New Toys and New Business Models}},
author={Bartlett, Greg},
year={2001},
month={mar},
booktitle={Journal of the Audio Engineering Society},
publisher={Paper 1860; AES Conference: 18th International Conference: Audio for Information Appliances; March 2001},
number={1860},
organization={AES},
}
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