B. Schmidt, “Playing with Sound: Audio Hardware and Software on Xbox,” in Proc. AES Conference: 18th International Conference: Audio for Information Appliances, Mar. 2001, Paper 1866. [Online]. Available: https://aes.org/publications/elibrary-page/?id=10123
Schmidt B. Playing with Sound: Audio Hardware and Software on Xbox. In: AES Conference: 18th International Conference: Audio for Information Appliances. Audio Engineering Society; 2001. Paper 1866. Available from: https://aes.org/publications/elibrary-page/?id=10123
@inproceedings{Schmidt2001_10123,
author = {Schmidt, Brian},
title = {{Playing with Sound: Audio Hardware and Software on Xbox}},
booktitle = {AES Conference: 18th International Conference: Audio for Information Appliances},
note = {Paper 1866},
year = {2001},
month = mar,
publisher = {Audio Engineering Society},
url = {https://aes.org/publications/elibrary-page/?id=10123}
}
TY - CPAPER
TI - Playing with Sound: Audio Hardware and Software on Xbox
AU - Schmidt, Brian
T2 - AES Conference: 18th International Conference: Audio for Information Appliances
M1 - Paper 1866
PY - 2001
DA - 2001/03/06
UR - https://aes.org/publications/elibrary-page/?id=10123
PB - Audio Engineering Society
LA - en
AB - A modern video game audio system needs to be designed to generate high-quality, real-time interactive audio suitable for delivery on modern home sound systems. This paper discusses the audio hardware and software in Xbox(tm) , Microsoft's future generation videogame system. First, the issues and problems of interactive audio are covered. Then, the paper will cover how the Xbox hardware and software presents solution to these unique audio challenges.
ER -