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Conference Paper

Reverb and Room Simulation in the Multichannel Era

Authors: Christensen, Knud Bank

AES Conference: 19th International Conference: Surround Sound - Techniques, Technology, and Perception · Paper 1915 · June 2001

Abstract

This paper presents a family of algorithms that enable music-, film- and game producers to create engaging virtual acoustic environments around the end user and control the positioning of sound sources therein. The problems of addressing multiple formats are discussed, as is image precision vs. real-time motion capability. Progress in lateral source positioning capability and centre channel integration is reported.

Details

Published in
AES Conference: 19th International Conference: Surround Sound - Techniques, Technology, and Perception
Paper number
1915
Publication date
June 6, 2001
Session subject
Surround Sound
Affiliation
v. d. Gragt, Cornelis-Royal Conservatory of Music (See document for exact affiliation information.)
Type
Conference Paper