AES Dublin Workshop W03: Recording Orchestral Music and 3D Audio: Challenges, Considerations, and Solutions

AES Dublin 2019
Workshop W03

Wednesday, March 20, 16:30 — 18:00 (Liffey Hall 2)

W03 - Recording Orchestral Music and 3D Audio: Challenges, Considerations, and Solutions

Co-chair:
Will Howie, CBC/Radio-Canada - Vancouver, Canada
Toru Kamekawa, Tokyo University of the Arts - Adachi-ku, Tokyo, Japan
Panelists:
Kimio Hamasaki, ARTSRIDGE LLC - Chiba, Japan
Alex Kosiorek, Central Sound at Arizona PBS - Phoenix, AZ, USA
Hyunkook Lee, University of Huddersfield - Huddersfield, UK

Orchestral music maintains a surprisingly ubiquitous place in modern life, heard regularly in the concert hall, commercial recordings, TV and radio broadcasts, film scores, video game soundtracks, VR and AR scenarios, and any other number of settings. Capturing an orchestral sound scene for three-dimensional reproduction involves many considerations, including repertoire, venue, setup time, post-production budget, and sonic aesthetics. Currently proposed microphone techniques suitable for 3D orchestral music capture range from largely spaced arrays prioritizing envelopment and sound scene control, to near-coincident techniques designed to combine spaciousness with accurate ensemble imaging, to single-point coincident/ambisonics-based techniques that represent an increase in convenience in terms of setup. In this workshop, we compare differences in impression due to differences in design and implementation of 3D recording technique through actual recording examples, and discuss how these methods impact technical and aesthetic considerations for orchestra recording.


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