AES New York 2018
Game Audio & XR Track Event GA04
Thursday, October 18, 10:15 am — 11:15 am (1E08)
Game Audio & XR: GA04 - Games v. Cinema: Grudge Match
Chair:Steve Martz, THX Ltd. - San Rafael, CA, USA
Panelists:
Lydia Andrew, Ubisoft - Quebec City, Canada
Jason Kanter, Audio Director, Avalanche Studios - New York, NY, USA
Harold Kilianski, Fanshawe College - MIA - London, ON, Canada
John Whynot, Berklee College of Music - Los Angeles, CA, USA
Game audio and audio for cinema. Two worlds that create epic soundscapes. How much are they similar or different? Do they share the same tools, design plan and challenges, or are they completely individual? Join this session to hear from four leaders in the industry, two from cinema and two from games, as they discuss audio design for their fields. Learn how sound design, dialog, and FX strategies differs between the two realms and how they sometimes even work together.
This session is presented in association with the AES Technical Committee on Audio for Games |