Saturday, October 1, 2:45 pm — 3:30 pm (Theater Room 411)
Abstract:
Although many VR projects only use the sound of the original venue, other projects require additional audio content, especially on high budget productions, incorporating sound design content and other sound material. The problem with adding additional audio content to VR shots is the need to position sound in a very accurate way, which can be a nightmare when handling moving sound sources. This workshop will present an easy and very accurate way of positioning sounds on 360º videos, by dragging sounds on top of the image and track them around with key frame animation, a well-known CGI technique. Using a 3D CGI-like software for audio applications, with a virtual microphone approach, the same video can then be exported to different output formats, without the need to redo all sound positioning.
Price: This session is part of the co-located AVAR Conference which is not included in the normal convention All Access badge.