AES San Francisco 2010
Product Design Track Events
(R&D, software, hardware, semiconductors, transducers)
This page is also available in calendar format.
Thursday, November 4
Thursday, November 4, 9:30 am — 10:30 am
Tutorial Session T1 iPhone Sound Design—Lessons Learned
Thursday, November 4, 11:30 am — 1:00 pm
Product Design Session PD1 Is Your Equipment Design a Noise Problem Waiting to Happen?
Thursday, November 4, 12:00 pm — 1:00 pm
Game Audio Session G1 Code Monkey Part 1: What Game Audio Content Providers Need to Know About C++ Programming
Thursday, November 4, 2:30 pm — 4:30 pm
Master Class Session M2 High Resolution Computer Audio
Thursday, November 4, 2:30 pm — 4:00 pm
Tutorial Session T3 Headphones, Headsets, and Earphones: Electroacoustic Design and Verification
Thursday, November 4, 4:30 pm — 6:30 pm
Tutorial Session T4 Do-it-Yourself Semantic Audio
Friday, November 5
Friday, November 5, 9:00 am — 10:30 am
Product Design Session PD2 An Overview of Audio System Grounding and Interfacing
Friday, November 5, 9:00 am — 10:00 am
Game Audio Session G4 Code Monkey Part 2: LUA is not a Hawaiian Picnic—The Basics of Scripting for Dynamic Audio Implementation
Friday, November 5, 10:15 am — 11:15 am
Tutorial Session T7 Analysis and Modeling of the dbx 902 De-esser
Friday, November 5, 2:30 pm — 4:00 pm
Product Design Session PD3 IEEE 802.1 Audio/Video Bridging (AVB)
Friday, November 5, 4:30 pm — 6:30 pm
Workshop Session W10 Audio Network Control Protocols
Friday, November 5, 4:30 pm — 6:00 pm
Workshop Session W11 AES42 and Digital Microphones
Friday, November 5, 5:30 pm — 6:30 pm
Game Audio Session G8 Code Monkey Part 3: ‹learn›XML‹/learn›
Saturday, November 6
Saturday, November 6, 9:00 am — 10:45 am
Product Design Session PD4 Grounding & Shielding - Circuits and Interference (Part 1)
Saturday, November 6, 11:00 am — 1:00 pm
Tutorial Session T10 Networking for Audio Applications
Saturday, November 6, 11:00 am — 1:00 pm
Workshop Session W13 Progress in Computer-Based Playback of High Resolution Audio
Saturday, November 6, 2:30 pm — 4:30 pm
Product Design Session PD5 Grounding & Shielding - Circuits and Interference (Part 2)
Saturday, November 6, 3:45 pm — 4:45 pm
Workshop Session W15 Semantic Audio Success: Commercial Applications of Semantic Audio Analysis
Saturday, November 6, 4:45 pm — 6:15 pm
Product Design Session PD6 Designing Microphone Preamplifiers
Sunday, November 7
Sunday, November 7, 11:00 am — 1:00 pm
Master Class Session M3 DSP—Why So Hard?
Sunday, November 7, 1:15 pm — 2:15 pm
Special Event: Lunchtime Keynote: Ian Moore
Sunday, November 7, 2:30 pm — 3:45 pm
Product Design Session PD7 Audio Manufacturing in a Global Economy
Sunday, November 7, 4:00 pm — 5:00 pm
Product Design Session PD8 Standards—How They Matter
Sunday, November 7, 4:30 pm — 6:00 pm
Live Sound Seminar Session LS11 Networked Audio for Live Sound
Sunday, November 7, 5:00 pm — 6:00 pm
Product Design Session PD9 Licensing 3rd Party Technology: How to Make it Work for You
Last Updated: 20101106, mei