Product Design Track Sponsored By:
THAT Corporation

AES San Francisco 2010
Product Design Track Events

(R&D, software, hardware, semiconductors, transducers)

This page is also available in calendar format.

Thursday, November 4

Thursday, November 4, 9:30 am — 10:30 am
Tutorial Session T1   iPhone Sound Design—Lessons Learned

Thursday, November 4, 11:30 am — 1:00 pm
Product Design Session PD1   Is Your Equipment Design a Noise Problem Waiting to Happen?

Thursday, November 4, 12:00 pm — 1:00 pm
Game Audio Session G1   Code Monkey Part 1: What Game Audio Content Providers Need to Know About C++ Programming

Thursday, November 4, 2:30 pm — 4:30 pm
Master Class Session M2   High Resolution Computer Audio

Thursday, November 4, 2:30 pm — 4:00 pm
Tutorial Session T3   Headphones, Headsets, and Earphones: Electroacoustic Design and Verification

Thursday, November 4, 4:30 pm — 6:30 pm
Tutorial Session T4   Do-it-Yourself Semantic Audio

Friday, November 5

Friday, November 5, 9:00 am — 10:30 am
Product Design Session PD2   An Overview of Audio System Grounding and Interfacing

Friday, November 5, 9:00 am — 10:00 am
Game Audio Session G4   Code Monkey Part 2: LUA is not a Hawaiian Picnic—The Basics of Scripting for Dynamic Audio Implementation

Friday, November 5, 10:15 am — 11:15 am
Tutorial Session T7   Analysis and Modeling of the dbx 902 De-esser

Friday, November 5, 2:30 pm — 4:00 pm
Product Design Session PD3   IEEE 802.1 Audio/Video Bridging (AVB)

Friday, November 5, 4:30 pm — 6:30 pm
Workshop Session W10   Audio Network Control Protocols

Friday, November 5, 4:30 pm — 6:00 pm
Workshop Session W11   AES42 and Digital Microphones

Friday, November 5, 5:30 pm — 6:30 pm
Game Audio Session G8   Code Monkey Part 3: ‹learn›XML‹/learn›

Saturday, November 6

Saturday, November 6, 9:00 am — 10:45 am
Product Design Session PD4   Grounding & Shielding - Circuits and Interference (Part 1)

Saturday, November 6, 11:00 am — 1:00 pm
Tutorial Session T10   Networking for Audio Applications

Saturday, November 6, 11:00 am — 1:00 pm
Workshop Session W13   Progress in Computer-Based Playback of High Resolution Audio

Saturday, November 6, 2:30 pm — 4:30 pm
Product Design Session PD5   Grounding & Shielding - Circuits and Interference (Part 2)

Saturday, November 6, 3:45 pm — 4:45 pm
Workshop Session W15   Semantic Audio Success: Commercial Applications of Semantic Audio Analysis

Saturday, November 6, 4:45 pm — 6:15 pm
Product Design Session PD6   Designing Microphone Preamplifiers

Sunday, November 7

Sunday, November 7, 11:00 am — 1:00 pm
Master Class Session M3   DSP—Why So Hard?

Sunday, November 7, 1:15 pm — 2:15 pm
Special Event: Lunchtime Keynote: Ian Moore

Sunday, November 7, 2:30 pm — 3:45 pm
Product Design Session PD7   Audio Manufacturing in a Global Economy

Sunday, November 7, 4:00 pm — 5:00 pm
Product Design Session PD8   Standards—How They Matter

Sunday, November 7, 4:30 pm — 6:00 pm
Live Sound Seminar Session LS11   Networked Audio for Live Sound

Sunday, November 7, 5:00 pm — 6:00 pm
Product Design Session PD9   Licensing 3rd Party Technology: How to Make it Work for You

Last Updated: 20101106, mei


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