AES San Francisco 2010
Game Audio Track Events
(audio for games)
This page is also available in calendar format.
Thursday, November 4
Thursday, November 4, 9:30 am — 10:30 am
Tutorial Session T1 iPhone Sound Design—Lessons Learned
Thursday, November 4, 12:00 pm — 1:00 pm
Game Audio Session G1 Code Monkey Part 1: What Game Audio Content Providers Need to Know About C++ Programming
Thursday, November 4, 2:30 pm — 4:30 pm
Master Class Session M2 High Resolution Computer Audio
Thursday, November 4, 2:30 pm — 4:30 pm
Game Audio Session G2 Rock On! – The Rock Band Network Demystified
Thursday, November 4, 2:30 pm — 4:15 pm
Workshop Session W3 The Future Is Tactile: How Does Whole Body Vibration Affect Perception of Binaural Audio Over Headphones?
Thursday, November 4, 5:00 pm — 6:30 pm
Game Audio Session G3 The Wide Wonderful World of 5.1 Orchestral Recordings
Friday, November 5
Friday, November 5, 9:00 am — 10:00 am
Game Audio Session G4 Code Monkey Part 2: LUA is not a Hawaiian Picnic—The Basics of Scripting for Dynamic Audio Implementation
Friday, November 5, 11:30 am — 1:00 pm
Game Audio Session G5 Developing Sensible Reference Level Standards
Friday, November 5, 2:30 pm — 4:00 pm
Game Audio Session G6 Mobile Game Audio for Headphones and Micro-Speakers
Friday, November 5, 4:15 pm — 5:15 pm
Game Audio Session G7 Audio Shorts—Sound Design
Friday, November 5, 5:30 pm — 6:30 pm
Game Audio Session G8 Code Monkey Part 3: ‹learn›XML‹/learn›
Saturday, November 6
Saturday, November 6, 9:00 am — 11:00 am
Game Audio Session G9 Game Industry Overview
Saturday, November 6, 11:00 am — 1:00 pm
Workshop Session W13 Progress in Computer-Based Playback of High Resolution Audio
Saturday, November 6, 11:15 am — 12:45 pm
Game Audio Session G10 Audio Cage Match!
Saturday, November 6, 2:30 pm — 4:30 pm
Game Audio Session G11 Careers in Game Audio
Saturday, November 6, 4:30 pm — 6:00 pm
Game Audio Session G12 Mixing the DICE Way—Battlefield, HDR Audio, and Instantiated Mixing
Sunday, November 7
Sunday, November 7, 9:00 am — 11:00 am
Game Audio Session G13 Takin' Care of Business
Sunday, November 7, 11:30 am — 1:00 pm
Game Audio Session G14 Physics Psychosis
Sunday, November 7, 2:30 pm — 4:00 pm
Game Audio Session G15 Game Audio for Visually Impaired (CANCELLED)
Sunday, November 7, 2:30 pm — 5:00 pm
Paper Session P26 Auditory Perception
Last Updated: 20101102, rkf