Saturday, May 12th
9:30 hr Room L
W-2 Sound for Games
Chair: Murray Allen, Electronic Arts, USA
Panel:
Nick Laviers (Electronic Arts, UK)
John Broomhall (Infogrames, )
Stephen Root (Criterion,UK)
Preben Kaeseler (KKDK, Denmark)
Abstract:
We will demonstrate the 'State of the Art' in the Video
Game business. We will review the platforms available today and in the near
future. We will discuss the variations between these platforms as they affect
audio. We will discuss the equipment we use in the production of audio for
video games including the digital desk and the use of ISDN recording. We will
discuss the recording facilities we use. We will also discuss the multitude of
software both original and available in the public market. We will discuss the technical
limitations within which we are required to perform our task. This will include
the amount of data that is allocated to audio. This discussion will include
compression schemes and their use. We will also discuss down sampling and its
proper use. We will also discuss the 'State of the Art' relative to the audio
systems utilized by our customers. This discussion will cover the use of
surround and 5.1 digital audio. We will discuss the problems we encounter when
creating audio for Internet use. We will discuss the localization of our audio
tracks and how different cultures respond to audio. Finally we will discuss the
relationship between audio and picture. We will explore the 'Gestalt'
experience of Video Game play.
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