A New Algorithm for Generating Realistic Three-Dimensional Reverberation Based on Image Sound Source Distribution in Consideration of Room Shape Complexity
16545
Hanyu, Toshiki
Nihon University, Funabashi, Chiba, Japan
October 2012
Convention Paper
Free to AES members & instutions and $33 to non-members
Implementation of an Interactive 3-D Reverberator for Video Games Using Statistical Acoustics
16622
Nakahara, Masataka; Kishi, Tomoya; Kojima, Kenji; Hanyu, Toshiki; Hoshi, Kazuma
ONFUTURE Ltd.; SONA Corp.; CAPCOM Co., Ltd.; Nihon University
October 2012
Engineering Brief
Free to AES members & instutions and $33 to non-members
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