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Conference overview

Call for papers, posters, demos, tutorials and workshops is now open.

The Audio for Games conference is the 35th international conference of the Audio Engineering Society, focusing specifically on the technical and creative aspects of game-audio. The conference is for game-audio professionals and those whose work is related to audio for games.

The conference programme is designed to cover cutting edge technology and techniques in today's and tomorrow's titles, including areas such as digital signal processing, spatial audio, music and sound content creation, codecs and speech processing. This is a chance for the games industry to share experience of how to get the best out of current and future technology.

We are now inviting game-audio professionals, academics and researchers to submit papers and sessions for the conference programme. Please see the call for papers for further details.

This isn't a conference about games with an audio bit, and it's not a conference about audio with a games bit, this is a conference about audio for games!

Please check this page for updates, registration, programme announcements and news, or click here to register for updates.

Sponsored by

SCEE Research and Development     SpACE-Net

Please contact 35th_chair@aes.org for general enquiries