Attendees: Wilfried van Baelen, Christof Fersch, Rafael Kassier, Jules Ryckebusch, Adam Harper, Elena Shabalina, Thomas Fiedler, Yannik Grewe, Thomas Finnern, Christian Simon, Thomas Gmeiner, Jim Cox, R. Siahtiri, Tobias Goldmann, Richard Foss, Philipp Strobel, Richard Davis, Wolfgang Wegner, Banu Sahin, Stefan Kazassoglou, Raghu Rajagopal, Ben Supper, Edgar Rothermich, Vaibhav Ahuja, Christian David among others.
Meeting Topic: AES SGS Research Colloquium #8: MPEG-H Audio — Immersive and Personalized Sound for Next Generation Broadcasting, Streaming and Music
Moderator Name: Dr Elena Shabalina
Speaker Name: Yannik Grewe, Christian Simon
Other business or activities at the meeting: -
Meeting Location: Zoom virtual Meeting
The research colloquium on MPEG-H audio provided an in-depth look at the technology and application of next-generation audio systems. Although MPEG-H was developed primarily by a research institute, it has already been standardized and has a variety of use cases around the world. Major productions such as the Rock in Rio festival, the Youth Olympic Games and the Eurovision Song Contest took advantage of the technology. To broaden the scope, MPEG-H can be used on a variety of playback devices and provides algorithms to process traditional stereo material to achieve an immersive MPEG-H experience.
Starting with the basics of the technology, the benefits of the system were highlighted and put into context with other next-generation audio systems and legacy audio codecs. The applications of MPEG-H audio can be summarized in the areas of immersive music, personalization, accessibility and next generation audio broadcasting. The presenters provided insights into all areas, combined with live presentations of classic stereo and new binaural playback. Based on traditional channel-based audio, where multiple source channels are mixed to a defined speaker configuration, and immersive audio, where audio objects are dynamically placed in a 3D space, MPEG-H combines all of these systems. Users can customize the audio experience by selecting different languages, modes and dialogue enhancement tools, which has been made audible and substantiated by results from online surveys and field tests.
We would like to thank the experts who shared their expertise and continued to discuss the topic of immersive sound from a development perspective.
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Further information:
MPEG-H Authoring Suite - MPEG-H audio metadata authoring for interactivity and personalization in post-production
https://www.iis.fraunhofer.de/en/ff/amm/dl/software/mas.html
MPEG-H Authoring Suite Online Tutorial
https://vimeo.com/showcase/7571789
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A video of the presentation is available on YouTube.
https://www.youtube.com/watch?v=9_ELGmrU_9U
Blog Post
https://www.aes.org/sections/southgerman/blog/2021/6/meeting-2021-7-20
Written By: Tobias Goldmann