AES New York 2019
Immersive & Spatial Audio Track Events
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Wednesday, October 16th
09:00 - 10:30
Session GA01 4-Pi Reverb Effects for In-Game Sounds
Tomoya Kishi; Steve Martz; Masataka Nakahara; Kazutaka Someya
09:15 - 10:45
Session GA02 Abbey Road Spatial Audio Forum—Music Production in VR and AR
Gavin Kearney; Stephen Barton; Etienne Corteel; Oliver Kadel; Muki Kulhan; Hyunkook Lee; Mirek Stiles
10:30 - 12:00
10:45 - 12:00
Session IS02 Music Production in Immersive Formats: Alternative Perspectives
Thomas Aichinger; Zachary Bresler; Sally Kellaway; Jo Lord
12:00 - 13:00
14:00 - 15:00
Session IS12 Florian Camerer Talk&Play
Florian Camerer
14:45 - 16:15
Session GA05 Spatial Storytelling in Games
Rob Bridgett; Cedric Diaz; Jason Kanter; Phillip Kovats; Mark Petty
15:00 - 16:30
15:15 - 16:45
Session RP04 Spatial Audio Microphones
Helmut Wittek; Svein Berge; Gary Elko; Len Moskowitz; Tomasz Zernicki
16:15 - 17:45
Session IS03 Reproduction and Evaluation of Spatial Audio through Speakers
Juan Simon Calle Benitez; Patrick Flangan; Gavin Kearney; Nils Peters; Marcos Simon
16:30 - 18:00
16:30 - 17:30
Session GA06 Simulating Real World Acoustic Phenomena: From Graphics to Audio
Christophe Tornieri
Thursday, October 17th
09:00 - 10:30
Session GA07 MPEG-H 3D Audio Goes VR
Jürgen Herre; Adrian Murtaza; Nils Peters
10:30 - 12:00
Session RP06 Immersive Music Listening Session: Critical Listening and Recording Techniques
David Bowles; Paul Geluso
12:00 - 13:00
Session IS13 Morten Lindberg Talk&Play
Morten Lindberg
13:15 - 16:15
P10 Spatial Audio, Part 1
Sungyoung Kim
16:30 - 17:30
Friday, October 18th
09:00 - 10:00
Session IS05 Building Listening Tests in VR
Gavin Kearney; Tomasz Rudzki; Benjamin Tsui
09:00 - 10:15
Session RP12 Recording and Realizing Immersive Classical Music For, and with, Dolby Atmos
John Loose; David Bowles; Morten Lindberg; Jack Vad
09:00 - 11:00
P13 Spatial Audio, Part 2
Doyuen Ko
10:00 - 11:00
Session IS14 Mick Sawaguchi Immersive Preview
Mick Sawaguchi
10:15 - 11:45
Session RP13 Platinum Mastering: Mastering Immersive Audio
Michael Romanowski; Stefan Bock; Gavin Lurssen; Andres A. Mayo; Darcy Proper; Mark Wilder
10:30 - 12:00
Session GA13 Borderlands 3 - The Wild West of Atmos
Brian Fieser; Julian Kwasneski; Mark Petty; William Storkson
11:00 - 12:00
13:45 - 16:15
P14 Spatial Audio, Part 3
Christof Faller
14:15 - 15:15
Session IS06 Capturing Reality with the Use of Spatial Sound and High Order Ambisonics – Ethnographic and Six Degrees of Freedom (6DoF) Case Studies
Tomasz Zernicki; Florian Grond; Eduardo Patricio; Zack Settel
15:00 - 16:00
Session IS16 Florian Camerer Talk&Play
Florian Camerer
15:15 - 17:15
15:30 - 16:30
Session IS07 Six-Degrees-of-Freedom (6DoF) Sound Capture and Playback Using Multiple Higher Order Ambisonics (HOA) Microphones
Lukasz Januszkiewicz; Eduardo Patricio; Tomasz Zernicki
Saturday, October 19th
09:00 - 12:00
Session IS08 Ambisonics Tools for Immersive Audio Capture and Post-Production
Ianina Canalis; Brian Glasscock; Andres A. Mayo; Martin Muscatello
09:00 - 10:30
Session IS09 Producing High-Quality 360/3D VR Concert Videos with 3D Immersive Audio
Ming-Lun Lee; Steve Philbert
10:30 - 11:30
Session IS10 Music Production for Dolby Atmos
Lasse Nipkow
10:30 - 12:00
11:00 - 12:00
13:30 - 16:30
Session AR09 Audio Repair and Restoration for Music and Post: Build Your Skills
David Barber; Alexey Lukin; Jessica Thompson; Jonathan Wyner
15:00 - 16:00
Session AC04 Ambisonics in Cinema
John Escobar
15:30 - 17:00
Last Updated: 20191011
Researcher Josh Reiss has taken a look at some of the 147th papers now in the AES E-Library and commented on a few that piqued his curiosity. See his blog here.
Click her to download a low-res PDF of the convention program.