AES New York 2019
Game Audio & XR Track Events
Possibly the most technologically advanced and fastest growing segment of the audio field, game audio is the perfect storm of signal processing complexity, evolving requirements, and mass market appeal. AES has been on top of this exciting field since its infancy and the Game Audio & XR Track at the 147th Convention promises to deliver the latest technologies, developers, and ideas.
This page is also available in calendar format.
Wednesday, October 16th
09:00 - 10:30
Session GA01 4-Pi Reverb Effects for In-Game Sounds
Tomoya Kishi; Steve Martz; Masataka Nakahara; Kazutaka Someya
09:15 - 10:45
Session GA02 Abbey Road Spatial Audio Forum—Music Production in VR and AR
Gavin Kearney; Stephen Barton; Etienne Corteel; Oliver Kadel; Muki Kulhan; Hyunkook Lee; Mirek Stiles
10:45 - 12:00
Session IS02 Music Production in Immersive Formats: Alternative Perspectives
Thomas Aichinger; Zachary Bresler; Sally Kellaway; Jo Lord
10:45 - 11:45
Session GA03 Interactive AR Audio Using Spark
Dren McDonald; Kristi Boeckmann; Matt Nichols; Grey Robbins
13:30 - 14:30
14:45 - 16:15
Session GA05 Spatial Storytelling in Games
Rob Bridgett; Cedric Diaz; Jason Kanter; Phillip Kovats; Mark Petty
16:30 - 17:30
Session GA06 Simulating Real World Acoustic Phenomena: From Graphics to Audio
Christophe Tornieri
Thursday, October 17th
09:00 - 10:30
Session GA07 MPEG-H 3D Audio Goes VR
Jürgen Herre; Adrian Murtaza; Nils Peters
10:15 - 11:45
Session GA08 Introduction to Machine Learning for Game Audio
Krystle Becknauld; John Byrd
13:15 - 14:15
Session GA09 Audio Productivity in Mixed Reality
Sally Kellaway; Joe Kelly
14:15 - 15:15
Session GA10 Lessons Learned in Game Audio
Alex Wilmer; Sae Wilmer
15:30 - 16:30
16:00 - 17:30
16:30 - 17:30
Friday, October 18th
09:00 - 10:00
Session IS05 Building Listening Tests in VR
Gavin Kearney; Tomasz Rudzki; Benjamin Tsui
09:00 - 10:30
Session GA12 Not Playing Games With Your Business
Alex Wilmer; Jason Kanter; Adam Levenson; Michael Sinterniklaas
10:30 - 12:00
Session GA13 Borderlands 3 - The Wild West of Atmos
Brian Fieser; Julian Kwasneski; Mark Petty; William Storkson
13:30 - 14:30
Session GA14 Just Cause 4 OST: Creative Collaboration
Zach Abramson
14:15 - 15:15
Session IS06 Capturing Reality with the Use of Spatial Sound and High Order Ambisonics – Ethnographic and Six Degrees of Freedom (6DoF) Case Studies
Tomasz Zernicki; Florian Grond; Eduardo Patricio; Zack Settel
Saturday, October 19th
09:00 - 12:00
Session IS08 Ambisonics Tools for Immersive Audio Capture and Post-Production
Ianina Canalis; Brian Glasscock; Andres A. Mayo; Martin Muscatello
09:00 - 10:30
Session IS09 Producing High-Quality 360/3D VR Concert Videos with 3D Immersive Audio
Ming-Lun Lee; Steve Philbert
13:30 - 15:00
Session GA15 Binaural Audio - Just a 360/VR Geek Thing or Future Audio Entertainment?
Tom Ammermann; David Miles Huber; Andres A. Mayo; Agnieszka Roginska; Thilo Schaller
Last Updated: 20191012
Researcher Josh Reiss has taken a look at some of the 147th papers now in the AES E-Library and commented on a few that piqued his curiosity. See his blog here.
Click her to download a low-res PDF of the convention program.