145th AES CONVENTION Game Audio & XR Track Event GA08: Writing a New Audio Engine for UE4: Innovation Under Pressure

AES New York 2018
Game Audio & XR Track Event GA08

Friday, October 19, 11:30 am — 12:30 pm (1E08)

Game Audio & XR: GA08 - Writing a New Audio Engine for UE4: Innovation Under Pressure

Presenter:
Aaron McLeran, Epic Games

In this talk I will describe the technical design challenges and opportunities inherent in writing a new next-gen-capable audio engine for Unreal Engine 4 (UE4), a widely licensed game engine. I will present the prior state of the audio engine and analyze technical constraints and issues which guided API design choices and feature prioritization. I will then describe challenges we faced while testing for quality, stability and correctness and the process of launching a new audio engine within a regular release schedule of UE4 engine updates while not breaking licensees and backward compatibility. Finally, I will discuss the launch of the audio engine on Fortnite on 6 platforms without slowing down audio content production or interrupting an ambitious 2-week release cadence.

AES Technical Council This session is presented in association with the AES Technical Committee on Audio for Games and AES Technical Committee on Spatial Audio and AES Technical Committee on Audio for Cinema

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