AES New York 2018
Game Audio & XR Track Events
Possibly the most technologically advanced and fastest growing segment of the audio field, game audio is the perfect storm of signal processing complexity, evolving requirements, and mass market appeal. AES has been on top of this exciting field since its infancy and the Game Audio & XR Track at the 145th Convention promises to deliver the latest technologies, developers, and ideas.
This page is also available in calendar format.
Wednesday, October 17th
10:15 - 11:30
Session GA01 Practical Recording Techniques for Live Music Production in 6DOF VR
Cal Armstrong; Gavin Kearney; David Rivas Méndez; Hashim Riaz; Mirek Stiles
10:45 - 12:15
Session IS01 Spatial Audio-Video Creations for Music, Virtual Reality and 3D Productions – Case Studies
Tomasz Zernicki; Florian Grond; Yao Wang; Edward Wersocki
11:45 - 12:15
16:15 - 17:45
Session IS02 Delivering Interactive Experiences Using HOA through MPEG-H
Patrick Flanagan; Stephen Barton; Simon Calle; Nick Laviers; Aaron McLeran; Nils Peters
16:15 - 17:45
Session RP04 The WoW Factor
Jim Anderson
Thursday, October 18th
09:00 - 10:00
10:15 - 11:45
10:15 - 11:15
Session GA04 Games v. Cinema: Grudge Match
Steve Martz; Lydia Andrew; Jason Kanter; Harold Kilianski; John Whynot
10:15 - 11:15
11:30 - 12:30
12:30 - 13:30
17:00 - 18:00
Session IS07 Virtual Reality Audio: B-Format Processing
Christof Faller
17:15 - 17:45
17:15 - 17:45
Session GA07 Designing Game Audio Plugins
Kris Daniel
Friday, October 19th
10:15 - 11:15
Session IS11 The Audio Edge: Ambient Computing, Artificial Intelligence and Machine Learning with Sound
Sally Kellaway; George Valavanis
11:30 - 12:30
13:45 - 14:45
Session GA09 Just Cause 4: Guns and Music and Mix . . . Oh My!
Ronny Mraz; Dominic Vega
15:00 - 16:00
15:30 - 16:30
Session GA11 Microtalks: (Listening) Into the Future
Sally Kellaway; Jean-Pascal Beaudoin; Linda A. Gedemer; Sadah Espii Proctor; Margaret Schedel; George Valavanis
16:30 - 17:45
Session PD14 Audio Source Separation—Recent Advancement, Applications, and Evaluation
Chungeun Kim; Jon Francombe; Nima Mesgarani; Bryan Pardo
16:45 - 18:00
Session GA12 Omni-Directional: Sound Career Paths in VR/AR
Chris Burke; Jeanine Cowen; Aaron McLeran; Andrew Sheron; Michael Sweet
Saturday, October 20th
09:30 - 10:30
Session GA13 Get Inside the Music: Connecting Artists and Audiences through Interactive Music Apps
Justin Paterson; Rob Toulson
10:15 - 11:15
Session GA14 The Stanford Virtual Heart
Daniel Deboy; Ana Monte
10:45 - 13:00
Session RP22 Planning for On-Location Audio Recording and Production (including Surround)
Alex Kosiorek; Steve Remote; Corey Schreppel; George Wellington; Eric Xu
11:30 - 12:30
11:30 - 12:30
Session SC15 Audio Effects in Sound Design 101
Brecht De Man
13:45 - 14:45
Session GA15 Mixing in VR
Daniel Deboy; Christian Sander
Last Updated: 20181019