AES Milan 2018
Game Audio & AR/VR Track Events
Game Audio & AR/VR
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Wednesday, May 23
Wednesday, May 23, 09:15 — 10:15
Tutorial Session T01 Crash Course in 3D Audio
Wednesday, May 23, 10:00 — 11:30
Workshop Session W02 Virtual Reality Audio: B-Format Processing
Wednesday, May 23, 15:00 — 16:30
Tutorial Session T06 Psychoacoustics of 3D Sound Recording (with 9.1 Demos)
Thursday, May 24
Thursday, May 24, 09:30 — 10:30
Tutorial Session T10 From Seeing to Hearing: Sound Design and Spatialization for Visually Impaired Film Audiences
Thursday, May 24, 12:30 — 13:15
Tutorial Session T14 Music Is the Universal Language
Thursday, May 24, 13:15 — 14:30
Workshop Session W13 Object-Based Audio Broadcasting: Practical Aspects
Thursday, May 24, 16:45 — 17:45
Tutorial Session T16 Audio Localization Method for VR Application
Friday, May 25
Friday, May 25, 09:15 — 10:15
Workshop Session W20 Stereophonic Techniques for VR and 360º Content
Friday, May 25, 10:30 — 12:00
Tutorial Session T18 The Sound Will Take a Lead in VR
Friday, May 25, 12:15 — 13:30
Workshop Session W26 The EBU ADM Renderer
Friday, May 25, 12:45 — 13:45
Tutorial Session T19 Supporting the Story with Sound—Audio for Film and Animation
Friday, May 25, 14:00 — 15:00
Tutorial Session T22 A Practical Use of Spatial Audio for Storytelling, and Different Delivery Platforms
Friday, May 25, 15:15 — 16:15
Tutorial Session T24 360 & VR - Create OZO Audio and Head Locked Spatial Music in Common DAWs
Friday, May 25, 16:30 — 18:00
Workshop Session W28 Mixing VR Being in VR
Saturday, May 26
Saturday, May 26, 09:30 — 11:00
Workshop Session W29 Spatial Audio Microphones
Saturday, May 26, 10:30 — 12:00
Special Event Session SE07 Immersive Audio for Reality or Virtual Reality—Does it Make a Difference?
Saturday, May 26, 11:15 — 12:15
Workshop Session W31 Introducing the IEM Plug-in Suite
Last Updated: 20180517