Monday, May 22, 16:00 — 18:00 (Salon 7 Vienna)
Tom Ammermann (Presenter), Robert Schulein (Presenter)
Audio has always been an integral element in the creation of more realistic audio-visual entertainment experiences. With the evolution of personal motion tracking 3D imaging technologies, entertainment experiences are possible with a higher degree of cognition, commonly referred to as virtual reality. The quest for more engaging user experiences has raised the challenge for more compelling audio. Elements of binaural hearing and sound capture have come to play a central role in existing and evolving production techniques. This tutorial will cover the elements of binaural audio as they relate to producing compelling entertainment and educational content for virtual reality applications. Specific areas to be covered with support audio and 3D anaglyph video demonstrations include: audio for games, music entertainment, radio drama, and music education. Audio production tools including binaural and ambisonic capture microphone systems, with and without motion capture will be presented and demonstrated. The tutorial will also cover aspects relating to creating high-quality content with professional workflows using common tools and DAWs.
Special Thanks: In this session we are using headphones from http://silentdisco.de